Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis
Overview
Paper Summary
This study reviews existing research on Metaverse in education, finding a focus on virtual and collaborative learning, primarily using Second Life, with applications mainly in higher education and STEM fields. The review highlights a research gap in lifelogging applications and limited research on younger generations (Gen Alpha), user-centric design, and accessibility for students with disabilities, indicating the need for more research to fully understand the Metaverse's potential and mitigate potential risks in education.
Explain Like I'm Five
Scientists found that virtual worlds like the Metaverse are used for school, especially for older kids learning science. They also found we need to learn more about how to make these virtual schools good and safe for all kids, especially younger ones.
Possible Conflicts of Interest
None identified
Identified Limitations
Rating Explanation
This is a systematic literature review, which provides a valuable overview of the existing research on Metaverse in education. However, the lack of original research and the limited scope of the analysis prevent a higher rating. The paper identifies important trends and challenges but does not offer groundbreaking insights or solutions.
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