Paper Summary
Paperzilla title
Growing 3D Shapes Like Cells: A New Algorithm for Shape Generation
This paper proposes Generative Cellular Automata (GCA), a new method for generating 3D shapes in a computer. GCA mimics cell growth by iteratively adding voxels to a shape, focusing computation on a small, local area around the existing shape. Experiments show it can complete missing parts of shapes and generate entirely new shapes.
Possible Conflicts of Interest
None identified
Identified Weaknesses
Modified Baseline Comparison
The comparison with state-of-the-art methods was not entirely fair, as the authors modified the baseline models to support higher resolution, potentially impacting their performance.
Convergence Claims Not Fully Substantiated
The authors claim GCA converges to a single, correct mode in most cases. However, they demonstrate counterexamples where this is not true. Additionally, the visual convergence analysis presented is not quantitative and appears subjective.
The method relies on the assumption that occupied voxels are connected, limiting its applicability to certain types of shapes.
Rating Explanation
This paper presents a novel and efficient approach to 3D shape generation. The use of sparse convolutions and the cellular automata concept allows for scalability to higher resolutions. The experimental results demonstrate the effectiveness of the method in shape completion and generation. However, the modified baseline comparison and the somewhat unsubstantiated convergence claims slightly lower the rating.
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File Information
Original Title:
LEARNING TO GENERATE 3D SHAPES WITH GENERATIVE CELLULAR AUTOMATA
File Name:
151_learning_to_generate_3d_shapes.pdf
Uploaded:
August 17, 2025 at 02:34 PM
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